Objective-C For Dummies

When you write an Objective-C program for your iPhone or Mac OS X apps, all you are doing is providing a set of instructions for the computer to follow. Fundamentally, programs manipulate numbers and text, and all things considered, a computer program has only two parts: variables (and other structures), which "hold" the data, and instructions, which perform operations on that data.






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Making an Objective-C Statement


Programming iPhone and Mac apps in Objective-C is about making a statement. You can recognize a statement in Objective-C immediately by noting the semicolon at the end:


statement;

You will see other lines of code, but unless the line ends with a semicolon, it is not an Objective-C statement.





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Objective-C Built-in Data Types and New Data Types


The variables you declare in Objective-C, Objective-C data types, must be a type that the compiler can recognize. Objective-C comes with a number of built-in data types, as well as mechanisms to create new ones, for programming your iPhone or Mac OS X applications.


















































Built-In Types
TypeDescriptionSize
charA character1 byte
intAn integer — a whole number4 bytes
floatSingle precision floating point number4 bytes
DoubleDouble precision floating point number8 bytes
shortA short integer2 bytes
longA double short4 bytes
long longA double long8 bytes
BOOLBoolean (signed char)1 byte

Enumeration types


enum  typeName { identifier1, ... identifiern};

Identifiers are of constants of type int.

typedef


typedef  typeName  identifier;

Associates an identifier with a specific type.

Constants


const type  identifier  = value;
#define identifier value

Allows you to define names for constants.




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Objective-C Operators


Objective-C operators, like those in other programming languages, let you perform operations on variables (hence the name). Objective-C provides many operators, and keeping track of all of them can be difficult as you program your iPhone or Mac OS X apps. Use the following tables to jog your memory as to which operator accomplishes what task.





























Arithmetic Operators
OperatorWhat It Does
+Addition
-Subtraction
*Multiplication
/Division
%Modulo
































Relational and Equality Operators
OperatorWhat It Does
==Equal to
!=Not equal to
>Greater than
<Less than
>=Greater than or equal to
<=Less than or equal to




















Logical Operators
OperatorWhat It Does
!NOT
&&Logical AND
||Logical OR
















































Compound Assignment Operators
OperatorWhat It Does
+=Addition
-=Subtraction
*=Multiplication
\/=Division
\%=Modulo
&=Bitwise AND
|=Bitwise Inclusive OR
^=Exclusive OR
<<=Shift Left
>>=Shift Right
















































Increment and Decrement Operators
OperatorWhat It Does
++Addition
--Subtraction
*=Multiplication
/=Division
%=Modulo
&=Bitwise AND
|=Bitwise Inclusive OR
^=Exclusive OR
<<=Shift Left
>>=Shift Right
































Bitwise Operators
OperatorWhat It Does
&Bitwise AND
|Bitwise Inclusive OR
^Exclusive OR
~Unary complement (bit inversion)
<<Shift Left
>>Shift Right
































Other operators
OperatorWhat It Does
()Cast
,Comma
Sizeof()Size of
? :Conditional
&Address
*Indirection




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Control Statements and Loops in Objective-C


In programming, as in life, you have to make decisions and act on them. Objective-C provides control statements and loops to help your program take action. You may want to repeat a set of instructions based on some condition or state, for example, or even change the program execution sequence. Here is the basic syntax for Objective-C control statements and loops.


if else


if (condition) {
statement(s) if the condition is true;
}
else {
statement(s) if the condition is not true;
}

for


for (counter; condition; update counter) {
statement(s) to execute while the condition is true;
}

for in


for (Type newVariable in expression ) {
statement(s);
}

or


Type existingVariable ;
for (existingVariable in expression) {
statement(s);
}

Expression is an object that conforms to the NSFastEnumeration protocol.



  • An NSArray and NSSet enumeration is over content.



  • An NSDictionary enumeration is over keys.



  • An NSManagedObjectModel enumeration is over entities.




while


while (condition) { 
statement(s) to execute while the condition is true
}

do while


do {
statement(s) to execute while the condition is true
} while (condition);

Jump statements


return ;

Stop execution and returns to the calling function.

break;

Leave a loop.

continue;

Skip the rest of the loop and start the next iteration.

goto labelName;
...
labelName:

An absolute jump to another point in the program (don’t use it).

exit();

Terminates your program with an exit code.




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Declaring Classes and Sending Messages in Objective-C


Object-oriented programming languages enable you to declare classes, create derived classes (subclass), and send messages to the objects instantiated from a class. This is the essence of object-oriented programming and part of the object-oriented extensions that Objective-C adds to C. To ensure that everything operates smoothly, compiler directives are available that enable you to inform the compiler of your classes by using @class and #import.


Interface


#import "Superclass.h"
@interface ClassName : Superclass {
instance variable declarations;
}
method declarations
@property(attributes) instance variable declaration;
–d

Implementation


#import "ClassName.h"
@implementation ClassName
@synthesize instance variable ;
method definitions
–d

Message Syntax


[receiver message]

#import


#import “filename.h”

Guarantees that a header file will be included only once.

@class


@class ClassName;

Clues the compiler into user defined types.




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