Home Recording EQ Frequency Guidelines

Although some instruments call for specific EQ (equalization) guidelines, you should consider some general issues when EQing, regardless of the instrument involved. When it comes to the audible frequency spectrum (which is generally about 20 Hz to 20 kHz), certain frequencies always have certain characteristics. The following describes these frequencies.









































EQ Frequency Sound Characteristics
FrequencySound Characteristic
20–100 HzWarms an instrument or adds boominess to it
100–200 HzIs muddy for some instruments but adds fullness to others
350–450 HzSounds boxy
750–850 HzAdds depth or body
1–2 kHzAdds attack or punch to some instruments and creates a nasally
sound in others
2–5 kHzIncreases the presence of instruments
5–8 kHzSounds harsh in some instruments
8 kHz and aboveAdds airiness or brightness to an instrument

You’re generally better off cutting a frequency than boosting one. This thinking goes back to the early days of analog EQs, which often added noise when boosting a signal. This can still be a factor with some digital EQs, but it is much less of an issue.


The exact frequencies that you end up cutting or boosting depend on the sound you want, the tonal characteristic of the instrument, and the relationship between all the instruments in the song. The following table shows an overview of frequencies to cut or boost for each instrument. You may not want to follow all the suggestions. Just choose the ones that help you meet your goals.

























































































































































































































































































































































EQ Recommendations per Instrument
FrequencyAdjustment (dB)Purpose
Vocals

150 Hz+2–3Adds fullness
200–250 Hz–2–3Reduces muddiness
3 kHz+2–4Adds clarity
5 kHz+1–2Adds presence
7.5–10 kHz–2–3Cuts sibilance
10 kHz+2–3Adds air or brightness
Electric guitar

100 Hz–2–3Reduces muddiness
150–250 Hz+2Adds warmth
2.5–4 kHz+2–3Adds attack or punch
5 kHz+2–3Adds bite
Acoustic guitar

80 Hz–3Reduces muddiness
150–250 Hz+2–3Adds warmth
800–1000 Hz–2–3Reduces boxiness
3–5 kHz+2–3Adds attack or punch
7 kHz+2–3Adds brightness
Bass guitar

100–200 Hz+1–2Adds fullness
200–300 Hz–3–4Reduces muddiness
500–1000 Hz+2–3Adds punch
2.5–5 kHz+2–3Adds attack
Kick drum

80–100 Hz+1–2Adds body or depth
400–600 Hz–3–4Reduces boxiness
2.5–5 kHz+1–2Adds attack
Snare drum

100–150 Hz+1–2Adds warmth
250 Hz+1–2Adds depth or body
800–1000 Hz–2–3Reduces boxiness
3–5 kHz+1–3Adds attack
8–10 kHz+1–3Adds crispness
Tom-toms

200–250 Hz+1–2Adds depth
600–1000 Hz–2–3Reduces boxiness
3–5 kHz+1–2Adds attack
5–8 kHz+1–2Adds presence
Large tom-toms

40–125 Hz+1–2Adds richness
400–800 Hz–2–3Reduces boxiness
2.5–5 kHz+2–3Adds punch or attack
Hit-hat

10+ kHz+3–4Adds brightness or sheen
Cymbals

150–200 Hz–1–2Reduces rumbling
1–2 kHz–3–4Reduces trashiness
10+ kHz+3–4Adds brightness or sheen
Drum overheads

100–200 Hz–2–3Reduces muddiness
400–1000 Hz–2–3Reduces boxiness
High percussion

500– Hz–6–12Cuts boxiness
10+ kHz+3–4Adds brightness or sheen
Low percussion

250Hz and below–3–4Reduces muddiness
2.5–5 kHz+2–3Adds attack
8–10 kHz+2–3Adds brightness
Piano

80–150 Hz+2–3Adds warmth
200–400 Hz–2–3Reduces muddiness
2.5–5 kHz+2–3Adds punch or attack
Horns

100–200 Hz+1–2Adds warmth
200–800 Hz–2–3Reduces muddiness
2.5–5 kHz+2–3Adds punch or attack
7–9 kHz+1–2Adds breath



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